Now as most of you know by now were migrating to violet!
To actually get your pokemon you need to use 1.6.4 pixelmon and join the following ips to use /store and then /claim on violet!
Green : 126.96.36.199
Now as crystal is all shiny it would harm the servers economy if we integrated it into this system so therefore any pokemon on crystal will not be allowed to be tranferred to violet
Thanks for bearing with us with the update guys, pixelmon as a whole underwent ID changes which cost you your items and we literally have no way of getting them back, think of it as a fresh start in a new world of pixelmon!
The moment you have been waiting for is finally here; Violet is now running the latest Pixelmon, 3.1.1! This is in the 1.7.2 version of minecraft so head over to the Pixelmon Mod official website to download the latest Pixelmon release, you can also find a link to 1.7.2 Forge over there too.
Violet is also on it's own IP address and can no longer be accessed using /violet in the hub. Connect with: violet.pixelmongaming.com
Now sorry we haven't done one of these in a while but we've been hard at work getting new features up and running for you!
First off is Ghost's new wondertrade system and as he is one of the owner's here we have the premium version for you all to enjoy! You'll have been noticing new announcements ingame on how to use the commands but incase you missed them here's Ghost's YouTube video to help you all get sorted out!
This has been a well awaited feature and in the past few weeks Isi has been hard at work implementing the plug-ins in order for the shops to function!
Now the commands to interact with the npc's is as simple as right-clicking the npc itself to open the shop then click and drag the item in order to buy from the npc.
Command usage: /store <slot> - This command is used to store a pokemon in the slot specified to be transferred to other servers! Each store costs a transfer point apart from market where all stores are free!
Command usage: /claim - This command will bring up an interface similar to when you pick your pokemon at the beginning of your time on the server simply click on the pokemon you want to claim and they will be shipped to your first open slot in your pc or player inventory in your current server!
You are currently not able to transfer in and out of violet due to the 255 pokemon! We are working on a updated version for this and we'll keep you posted as and when it is ready!
I think that's all the commands for now item transfers will be available in the next few weeks but we are working on it! If i've forgotten any other market commands i'll edit them in as soon as I realise moving on!
General command changes! + Sorry!
You may of noticed a few problems moving from server to server as we have changed the command!
Command usage: /<server name> - In hub this allows you to switch to your specified server which (ofcourse) you can still walk through the portals!
Since Wednesday and the attempted implementation of item switching some of your player inventories were overwritten with blank ones, we are very sorry for the issue and only some of you were effected but luckily you all kept your pokemon!
Thanks everybody and we'll be sure to keep you posted on any changes as and when they happen!
I've been hard at work making a variety of new commands, and have been working with another Pixelmon dev - XWaffle, to create a Wonder Trade Plugin. This post will give you an overview of the new commands (some won't be added until Pixelmon 3.0 release, but Wonder Trade and Valentine's commands have just been put on all servers).
Valentine's Commands Command usage: /love Command usage: /friendzone These commands can be used by any registered user, once per day on each server. These are on Survival and Safari servers.
The servers no longer have /nice and /naughty, we have transitioned to /love and /friendzone. These new commands are very similar to /trick and /treat from Halloween in that the chance of getting a daily rare candy is now much better, with only occasional other prizes/effects. Wonder Trade Command usage: /wondertrade add <# of party slot> - put that pokemon into the trade pool Command usage: /wondertrade time - find how long remains until trades are given out These commands can be used by any registered user.
For those of you who played pokemon, you probably know the original version of Wondertrade. Wondertrade is a new command that lets you get rid of a random pokemon and receive a new, random one! When using Wondertrade, you can add a pokemon in your party to a big pool of pokemon added by different players on the server. Wondertrade lasts for 1 hour, and restarts every hour. At the end of the hour you will receive one random pokemon from the Wondertrade pool. If you have an open slot on your team, the pokemon will be added to your team, or if your team is full will be added to your PC. If the pokemon in Wondertrade would evolve, it will only evolve if it is added to your party, so PC additions will miss out on the evolution.
Server-wide announcements will be made letting people know whenever you place a legendary or a shiny into Wondertrade, so you can do special random giveaways with it! Occasionally, Isi and Ghost will also seed the Wondertrade pool with additional special legendary/rares/etc. If something odd happens and there ends up being more people in the pool than pokemon, you may receive a random pokeball instead of a pokemon. Anytime there are surplus pokemon in the pool, they will be kept into the next hour's pool.
PokeInfo Commands (coming soon) Command usage: /catchrate <pokemonName> - gives the catch rate and % change for the pokemon Command usage: /movelist <pokemonName> - gives the moves that pokemon learns at each level Command usage: /tmlist <pokemonName> - lists all the TM and HM moves that pokemon can learn These commands can be used by any registered user, and will be on Safari and Survival servers.
PokeChange Commands (coming soon) These commands will work on a different system from commands that you are used to, they will be donation commands and you can purchase individual charges for each of these commands, or charges may be included in packages with ranks, etc. When you have 0 charges left of a command, it cannot be used until more charges are purchased. Each command can be used on the pokemon of your choice in your party.
Command usage: /checkcharges <command> - Tells you how many charges you have remaining - the valid command names for <command> are "gender" "growth" "happiness" "nature" "resetevs" "setivs" "shiny" "unshiny". Capitalization doesn't matter on these as they convert to lowercase in the command execution
Command usage: /gender <party slot # to change gender> <male/female> - Changes the pokemon in the party slot given to the specified gender (doesn't consume the charge if it is already that gender)
Command usage: /growth <party slot # to change growth> <growth> - Changes the pokemon in the party slot given to the specified growth size (doesn't consume the charge if it is already that size or if you don't spell the growth correctly)
Command usage: /happiness <party slot # to make happy> - Sets Happiness to 255 for the pokemon in the party slot given
Command usage: /nature <party slot # to change nature> <nature> - Changes the pokemon in the party slot given to the specified nature (doesn't consume the charge if it is already that nature or if you
don't spell the nature correctly)
Command usage: /resetevs <party slot # to reset EVs> - Sets the EVs for all categories to 0 for the pokemon in the party slot
Command usage: /setivs <party slot # to set IVs> hp:<hp> atk:<atk> def:<def> satk:<satk> sdef:<sdef> spd:<spd> - Sets the IVs for each category to the number specified for the pokemon in the party slot. IV values must be 0-31 for each slot. If a category is omitted (i.e. you didn't have sdef: as an argument, it randomly picks a number 0-31 for it).
Command usage: /shiny <party slot # to make shiny> - Changes the pokemon in the party slot given shiny
(doesn't consume the charge if it is already shiny)
Command usage: /unshiny <party slot # to make normal> - Changes the pokemon in the party slot given to the non-shiny form (doesn't consume the charge if it is already non-shiny)
Hopefully everyone will enjoy these new commands as they are implemented!
Hello again everyone! It's that exciting time again, a new Pixelmon version is entering the beta testing phase and will be released sometime in the coming month or so! If you haven't already seen some of the new stuff check out one new Pokemon evolutionary line below!
Now, to address questions that I'm sure will come up: When will Pixelmon 3.0 be released? It will be ready when it is ready, we won't release until we've got it thoroughly tested and bugfixed.
When will the PixelmonGaming servers be updated to 3.0? Following our usual cautious practices when updating, we will likely wait 2-3 days after the update before upgrading the servers to ensure that any issues such as teams vanishing, etc, that could occur on servers will NOT effect any of you. That being said, we may upgrade sooner, so look for news posts and "your Pixelmon is outdated" notifications when logging in to know for certain.
Will the servers have map wipes with this update? NO. All servers will retain their current maps for Pixelmon 3.0 as it is still for Minecraft 1.6.4. When Pixelmon upgrades to Minecraft 1.7.X (likely in 3.1 or 3.2) THEN there will be map wipes on all the servers to allow for new biomes to be generated. Will my favorite pokemon [Insert Name Here] be in the update? See the Pixelmon Blog for news posts and sneak peaks, I can't give anything away that isn't officially public.
/ivs <# of party member> - lets you view the IV (initial values) of the pokemon in the provided party slot (so /ivs 2 gives the IVs for the second pokemon on your team). IVs can vary between 0 and 31 for each of the six stats (HP, ATK, DEF, SpATK, SpDEF, Speed), higher values meaning the pokemon will be stronger in that stat.
/evs <# of party member> - lets you view the EV (initial
values) of the pokemon in the provided party slot (so /ivs 2 gives the EVs for the second pokemon on your team). You gain EVs based on what pokemon you faint with that pokemon (any pokemon that gets EXP from a fight shares in the EVs gained from that fight). They can range from 0 to 255 for each of the 6 stats, with a maximum total for all 6 categories of 510. These points strengthen that stat of the pokemon and their effect is based on level. For example at level 100, the number of points divided by 4 is your bonus, but at level 50 its the number of points divided by 8. So 80 Speed EVs gives +20 speed at level 100, but +10 at level 50.
/hiddenpower <# of party member> - HiddenPower (TM10) is able to be learned by all pokemon, and its Type and Power depend on each pokemon's IV stats - every pokemon even within the same species can have different powers and types of hidden power (type can be anything besides Normal, and power can range from 30-70). This command will print out what element and what power level that pokemon would have if it learned hidden power. You could have a Charizard with a Power 70 Electric HiddenPower that can take out those pesky water types!
Enjoy these new commands and look for more cool commands in the coming weeks! - GhostWolf